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3d studio max 7
3d studio max 7




3d studio max 7

3ds max 7 now has a very simple, efficient way to create and use these normal maps and has not only supported it at render time, but also fully supports in-viewport rendering (using DirectX 9) of your Normal Maps. Recently, 3D tools have been catching up, trying to get a decent normal mapping pipeline into their toolset. Normal mapping uses brightness and color to create a sort of height map with lighting/normals information imbedded in it.

3d studio max 7

For those of you that have not heard the hubbub normal maps are, to oversimplify, much better than bump maps. Lets begin with Normal Mapping:įor the past couple of years, there has been a ton of talk about normal mapping. Since I am a game developer, this article will slant toward game development. As with most of my reviews, I have taken the time to try and integrate the objects into my daily workflow so as to give you a more complete sense of how the tool holds up. Just a few weeks ago, Discreet released its new 3ds max 7 package. All screen captures courtesy of Ryan Lesser. All images © Discreet, a division of Autodesk Inc. The newly released 3ds max 7 offers a very simple and efficient way to create and use normal maps.






3d studio max 7